The Celts are a defensive civilization, combines fast infantry weapons of siege powerful addition to his extraordinary productivity. The Celts may have the Infantry and Cavalry except for the Camels. Infantry moves 15% faster helping the troops to close the gap against siege weapons and archers when using the strategy of attack and run. The Celts have all naval vessels except the fire ship and absolutely all naval technology. The Celts do not have the siege guns, but all other guns are too good talking about resistance and its attack is 20% faster by making them highly lethal weapons. In the computer game aimed at using the forces of siege because of its speed and thus contribute to building siege weapons while your partner can create archers.
The Celts have advantages in the production of wood that can move quickly age. At the beginning of the game, this advantage is exploited constantly and allowing less dedication to the felling of trees and much more for food gathering. In old age this advantage can build farms and buildings faster also allows them to build siege machinery. This advantage, next to the existing siege weapons, leading the Celts to take the offensive by the technology.
Single Unit: Invasor pasture (rapid infantry)
- Cost: 65 food and 25 gold
- points: 65 (80)
- Special: attack bonus against buildings .
Invader Invader of pastures and grazing elite
Celtic
single unit created in Castle Age. infantry unit exceptionally fast.
Created on: Castillo Fuerte
against: Guerrillas, Camels and Cavalry light
Weak against: Archers, Scorpions, archers on horseback and cataphracts.
The invader of pastures despite being a special unit of this civilization, is a unit weak in almost all ranges, its greatest advantage is to move quickly , but even this can not reach and kill the archers on horseback or on the same horse. This unit should be improved in the Imperial Age to be a powerful unit, a long sword swordsman is as good as an invader of pastures in the Age of Castles, and of course a two-handed sword swordsman is even better . The elite invasive grasses made all the papers traditional infantry is more than acceptable against the archer on foot and with its speed asses .
Improvements:
Attack - Forging, Iron Casting, Blast furnace (Blacksmithing)
Armor - Armor blades, chain mail, plate (Blacksmithing)
Vista - Tracking (Barracks )
Speed \u200b\u200b- Landowners (Headquarters)
unit creation speed - Cam (Castillo)
Strengths A major strength of the Celts is certainly the speed with which attacks can be directed too fast for any enemy city and thus turning it into rubble in minutes. His bonus in the speed of the infantry and the shutter speed of siege weapons make these drives, powerful and feared by any enemy army. Celts in the economy has big bonuses, as is the case of timber harvesting even faster than any other civilization, to be exact 15% faster . In the Dark Ages have a special bonus, the shepherds be able to take control of the sheep from a greater distance. Disadvantages
The Celts do not have very clear weaknesses, I dare say that this civilization is used by more advanced players in the game, is a civilization with great control, and that can be used mixed with scorpions heavy infantry "to kill another invading infantry or cavalry and grasses mixed with the siege onager all types of archers . Although clearly not a civilization that has no weaknesses, perhaps its greatest weakness is the issue or weaknesses are his archers since they have the most advanced, nor have the latest improvements Armor Cavalry. So some advances have also Monastery and University, making his monks weak compared to others, this is the If the monks Aztecs. Bonuses
Cultural :
- Loggers work 15% faster
- Sheep not converted if in a unit LDV
Celtic - 15% faster Infantry
- Siege weapons fire 20% faster
Unique technology: Furor Celtic (machine shop units Siege +50% PR)
Team Bonus:
- Workshop 20% faster maq.asedio
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