Although Chinese civilization is a versatile, even more than other civilizations, not the best, and that no gunpowder, cavalry and siege units powerful. The Chinese handle traditional infantry units accompanied by archers, despite his little military power have a strong economy that allows them to rapidly developing technologies for a really low cost . At the beginning of the game the Chinese use their bonus, which is to have more villagers, and this reduces the creation of buildings and more rapidly in the collection of resources. This advantage loses its clarity when advanced in age, but experienced player always profited from it ..
Speaking of military, the Chinese have line Infantry Archery and complete, except the gunner manual, have the most cavalry units, including Camel, but can not create Paladins. Siege weapons as important as the onager and the Siege Siege Cannon are not in the list of available units for the Chinese, that is why they are not a civilization with awesome military power, but if we Infantry and unique units of Chinese, as is the case of Chukonu elite can cause great damage to the enemy. At sea, the Chinese are pretty good, but lacking the fire ship Fast and gunships Galleon Elite does not make a water power maps ..
single unit: Chu Ko Nu (archer fast)
- Cost: 40 wood and 35 gold
- points: 45 (50)
Chu Ko Nu and Chu Ko Nu elite
China
single unit created in Castle Age. Goalkeeper minimum range that causes great harm. You can shoot arrows very quickly. Created on: Castillo Fuerte
against: Infantry , Arch horse, Monks, Teutonic War Elephants.
Weak against: Guerrillas, Paladins, evening primrose, grass and huscarls Invaders
great power unit with no problem replacing the gunners hand, although its range of fire is minimal and consequent poor quality cause damage since an impressive shot multiple times causing more damage per hit. The chukonu is a perfect substitute for the archers on foot, no matter how powerful they make are less well with the exceptional damage caused by their arrows. The chukonus are a vital complement to the infantry China, although as we have said on many occasions do not have a scope as well as an English goalkeeper, the harm it does support unit undoubtedly effective and high quality archers.
Improvements:
Attack - Chemistry (University) Attack
, scope - Manufacture of arrows, leather punch and Bracelets (Blacksmithing)
Armor - Armor Padded Armor sane for archers ring for archers (Blacksmithing)
Marksmanship - Ballistics (University)
unit creation speed - Cam (Castillo)
Strengths
China Civilization has a big advantage early in the game too big , at the beginning of the game is not necessary build new houses for the villagers to be created as the Town Centre can accommodate up to 10 villagers, besides the six through which villagers can start to begin to grow rapidly and thus moving from one to another age quickly . Other strengths of the Chinese is the low cost of technological improvements, the Chinese have access to all infantry units, all archery and almost all in the cavalry, with the exception of the Paladin. Within sea units have the demolition boat to be more resistant to the other lets you get the enemy before being eliminated, making this an interesting unit. Disadvantages
The weakness of the Chinese arrived in the last Age, the Imperial. It has no military superiority, nor a strong naval power . Nor has any weapons of siege. Be better to destroy the enemy before reaching the age where the Chinese imperial become a civilization relatively weak and unreliable for long-term battle in comparison with other civilizations. Bonuses
Cultural
- start with +3 villagers but -150 food, -50 wood
- Urban centers support 10 people
- Technologies cost Feudal Age -10%, -15% Castle Age, -20% Imperial Age
- The Boats Demolition and Heavy Demolition Ships are 50% more score
Unique Technology: Rocket (Chu Ko Nu +2 drilling and scorpions attack +4) Bonus
Equipment - Farms have + Food 45
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