Tuesday, December 29, 2009

Subliminal Images Of Icarly






MALTESITOS BEAUTIFUL BORN 12/11

IS PROVIDED vaccinated and dewormed.

PEDIGREE BOTH PARENTS.

YY MALES FEMALES AVAILABLE

Sunday, December 6, 2009

Rush Meatal Core Scooter

PUPPIES AVAILABLE!! POODLES UPCOMING LITTERS






PUPPIES AVAILABLE:

Yorkis ARE DELIVERED FROM MALE 05/12

macho WESTIE 05/12 DELIVERY FROM

macho MINI PINCHER DELIVERY from 01/12

MALE CHIHUAHUAS ARE DELIVERED FROM 20/12 AND 10/01 FROM

BEAGLE MALE FROM 20/12

FROM BLACK POODLE MICROTOY

05/01

QUESTIONS AND RESERVATIONS TO 4687045 / / 155306019

Friday, October 9, 2009

Can I Register A Homemade Trailer In Michigan



ANNOUNCING NEXT LITTER TO BE BORN IN OCTOBER:
  • MICROTOY POODLES RED
  • MINIATURE PINCHER
  • LONG HAIR CHIHUAHUAS
  • Yorkis

NOVEMBER:

  • BEAGLES
  • WESTIS
  • POODLES MICROTOY
  • MINI SCHNAUZER

Formal Letter Of Intent To Vacate

MICROTOY






POODLES MICROTOY COLOR AVAILABLE WHITE MALES AND FEMALES
IS PROVIDED vaccinated and dewormed,
PEDIGREE BOTH PARENTS.
CONSULTATIONS 0351-4687045 / / 0351 155306019


Wednesday, April 22, 2009

Brewers Yeast Allergy

Civilization, Hun .. Franks Goths


Huns, civilization offensive cavalry mainly handles main attack. single unit of Huns tarcano is very effective against buildings . The Huns are a favorite of many players civilizations by the fact that you should not build houses, and that this will save a total of 60 timber at the beginning of the game, in addition to further progress in the game other civilizations spend 120 4 wooden houses, but the Huns save that wood, in addition to the villager who allegedly built the houses will not this time and taking 10 or 10 wooden food instead of wasting time building. On maps of water is even better as a player Hun experienced a boom can easily fishing boats, also the time to expand throughout the map is much better and not have to worry about having a central base and so will be easier to rebuild again if the enemy destroys a part of our city.

The maximum benefit is undoubtedly the fact that early in the game, the microcontroller is excellent because you can follow the strategy without worrying about having to build houses, is this fact that the Huns are par excellence the unit that handles better on the offensive from any Age ..

Single Unit: Tarcano (cavalry antiedificios)
- Cost: 60 food and 60 gold
- points: 90 (150)
- Special: too large attack bonus against buildings



Cultural Bonuses - No need houses but start with -100 wood
- Horse Archers cost -25% Castle Age, Imperial Age
-30% - +30% aiming Throws Rocks

Unique technology: Atheism (victory or wonder relic +100 takes years, espionage and treason costs -50%)
Team Bonuses


stable units are created 20% faster

Torre Champion Tower bombing Wall fortified Eagle Warrior Elite archers ring for Heavy Scorpion onager siege tower bombing Siege Ram Crop rotation
Units ageofempires unavailable ageofempires unavailable Technologies ageofempires Buildings unavailable
Ballesta Carpenter naval watchtower
manual Gunner Redemption the tribute
Herbs
Guerrero eagle Block letters
Block letters
Camel Arm.
Armored Camel mesh armor plates
fast fire ship fortified Wall
Galleon Engineers artillery siege
watchtower
Primrose Tower tribute
Shot red
siege cannon Architecture
quarry Well

Tuesday, April 21, 2009

Sealy Sterlingshire Pillowtop




The Goths are a civilization with a powerful and effective infantry. The infantry of the Goths is created quickly, and have a bonus against attacks on buildings, this makes really good at attacking castles, towers and buildings of enemy soldiers. The Goths are highly offensive, extremely fast his infantry can trigger a rapid attack on the enemy base , siege weapons are poor but can support well their forces as they attack the enemy city. Goths are terrible in a matter of defense, no improvements have Torres and worst of all can not build walls . The Goths may have more troops and villagers due to his public subsidy that allows them to have ten more units in your population limit.

Goths are one of the civilizations that have the best infantry weapons of siege and when to destroy cities, mixed infantry weapons of siege to destroy a safe castle to finish before suffering a low . The huscarls elite single unit of the Goths is extremely strong against archers since they bear a large amount of damage perforación.Los Goths are relatively good at sea to enjoy all the units that are managed in the sea except the Galleon gunship Elite. In team games, the Goths further guide the use of Infantry, with Headquarters producing twenty percent faster their units.

Single Unit: huscarls (infantry antiarqueros)
- Cost: 60 food and 30 gold
- points: 60 (70)
- Special: Bonus attack against buildings and archers



Cultural Bonuses - Infantry cost -10%
Feudal Age - Infantry +1 attack
buildings - Villagers +5 attack against feral pigs, hunters have food +15
- Population + Imperial Age 10 in

Unique technology: Anarchy (create huscarls barracks)

Team Bonuses

The Barracks work 20% faster

Guerrero eagle elite heavy Tower tribute Tower bombing
ageofempires units unavailable ageofempires Technologies unavailable ageofempires Buildings unavailable
Ballesta finger tab watchtower
Guerrero eagle deliveries Tactics Tower tribute
Redemption Tower bombing
Camel Gate Atonement
Armored Camel Heresy Stonewall
Paladin Block letters fortified Wall Galleon
gunship Ladronera
siege onager leather bracelet
Siege Ram Arm. cab plates.
mesh armor plates
fortified Wall
Siege Engineers
watchtower
gold mining Pozo

Catchy Newsletter Titles For Teachers




The Franks have the most powerful and durable Cavalry in the game. The Axe Throwers can supply no problem crossbows, since this unit attacks away from other units. At sea, the Franks have a powerful fleet, since they have all ships except the Galleon Elite gunships and this allows naval deterrent against attack. Despite all this, are weak in a matter of Archery units, no crossbows and improvements for these units by the end of attack and defense in addition to these disadvantages there are others, such as your infantry has not improved speed, within buildings Towers bombing memorial and not on your list available buildings severely weakened by his defense ..

The Franks are more improvements that civilization is in question Cavalry, making it a dread civilization in Age of Castles, players who managed to skillfully francs riders mount quick attacks on the enemy base, killing villagers , archers, destroying buildings and fleeing the boobies that outnumber . Since the Franks built castles flights can build one near the enemy base, and there begin the attack, the castle provide protection to your units, in addition to throwing axemen can create quickly and thus end the cavalry or siege weapons try to tear down your castle . By combining the powerful Imperial Age cavalry that comes to have 192 points of resistance with gunpowder units make this an unprecedented combination, for if the enemy uses pikemen or camels to stop the cavalry with artillery manual was found ready to defend the troop of champions, this makes the Franks a civilization really good ..

Single Unit: axes Launcher (Ranged infantry)
- Cost: 55 food and 25 gold
- points: 50 (60)
- Special: attack bonus against buildings

Launcher Axes and Axe Thrower elite

Franks single unit created in the Age of Castles.

Created on: Castillo Fuerte

against: headquarters units, guerrillas

Weak against: Archers



This unit is excellent, although in reality is less potent than other infantry units when face melee, your ranged attack makes them different axes pitchers have a great bonus when attacking buildings, siege weapons and huscarls, other text I could read that pitchers of axes not under any archer unit even so I do not share that point of view, axes pitchers can cover great place for a goalkeeper after his cavalry protecting the boobies in what really are weak on is trying to replace this unit for some infantry, as their melee attack is virtually nil.

Improvements:

Attack - Forging, Iron Casting, Blast furnace (Blacksmithing)
Armor - Armor blades, chain mail, plate (Blacksmithing)
Vista - Tracking (Barracks) Speed \u200b\u200b
- Landowners (Headquarters)
unit creation speed - Cam (Castillo) Strengths



This civilization is really strong militarily speaking, the Franks have a small advantage in Age of castles, remember that moving age is necessary to have two old buildings that counts as a castle two buildings, can be cheaper to get the Imperial Age faster than the other civilizacones . The Franks also have a special ability to farm. This allows them to automatically get upgrades farms at the beginning of each age, which take longer to rebuild and save wood. Besides all this as I had described at the beginning the cavalry of the Franks is the most powerful in the game resisting 20% \u200b\u200bmore damage making them nearly unstoppable in a quick attack to any urban center. Disadvantages



The Franks have a great weakness, this is not to have several types of units improved, and although they have all archery units can not be counted with the latest improvements, within the range of Siege units are also weak since they do not have the latest improvements to these, but certainly where they are most vulnerable is at sea since the are really terrible and it would be a bad idea to use French in a battle to develop on a map with water .. Bonuses

Cultural

- Improved Farms free, but you have to build a mill.
- Castles cost -25%
- Riders, Knights and Paladins have 20% more hitpoints.

Unique technology: Join edge (+1 ax throwers range)

Team Bonuses

The line of sight of the cavalry units has improved +2.

Tower tribute Tower bombing Guerrero eagle elite blood purity archers ring for heavy Tower bombing
ageofempires Units unavailable ageofempires unavailable Technologies ageofempires Buildings unavailable
Ballesta finger tab
Tactics Alabardero deliveries
Guerrero eagle Landowners
Redemption Camel
Armored Camel Atonement
Hussar Block letters
Galleon gunship Lighting
Ariete theocracy siege
Arm.
leather bracelet
Arm. plate Cab.
Architecture

Price List For Jc Penney




The English are a civilization ranged attack and weapons of fire, along with the Byzantine civilization are more complete, has a unique unit, the Conqueror, a very powerful horse gunboat a group. also have another single unit which is called Missionary a monk mounted on a donkey, it moves faster than an ordinary monk but can not carry relics to the monastery and has a more limited scope than a normal monk ..

The English are great on land and at sea, c cavalry on a complete and very good because it has Paladins, Missionaries and Gunners horse, the perfect combination, cavalry accompanied Pathfinder, few units can stop it, besides its sturdy villagers can topple any building in Imperial Age.

unique units: Conquistador (manual gunner riding)
- Cost: 60 food and 70 gold
- points: 70 (90)

Missionary (monk mounted on a donkey)
- Cost: 100
gold - points: 30 (45)

cultural Bonuses

- Builders work 30% faster (except in Wonderland)
- improvements do not cost gold smithy
- Galleons gunships benefit from ballistics (more speed and accuracy)

Unique technology: Supremacy (villagers are better fighters)

Team Bonuses

- Wagon goods merchant hooker return +33% gold

Shot Crop rotation
Units ageofempires unavailable ageofempires Technologies not available ageofempires Buildings unavailable
Ballestero Tactics deliveries
Engineers Crossbow siege
Guerrero eagle red
Guerrero elite Eagle Crane
Scorpion Pit heavy gold mining
siege onager

Monday, April 20, 2009

L­ive View / – Axisapplet

Spanish Korean Chinese


Koreans are a civilization naval, towers and ranged attack. Automatic improvements in the towers and fireworks make it a great civilization in long games. Their unique unit, the vessel Tortuga is a kind of very powerful battleship doing feared and respected in battles that are carried by sea, many new players still consider it a weak civilization ..

This civilization is really good at advanced ages , as its powerful arsenal of war carts, asses and towers bombing just created to study the Technology Chemistry civilization makes it a nearly unstoppable. The disadvantage of this civilization is the fact that it has no Paladins, and do not have the latest upgrade of +2 to melee damage in the Blacksmith , at sea and had described above is one of the civilizations devastating for the entire game, especially for having e l turtle ship and access all the technologies of the spring ..

barcotortuga

Single Unit: War Wagon (arq.a horse)
- Cost: 80 wood and 60 gold
- points: 150 (200)

War Wagon and Wagon elite war

carretadeguerra unique Korean unit created in Castle Age. Wagon pulled by horses with alcanse minimum but high resistance to the arrows.

Created on: Castillo Fuerte

against: Archers , Invaders of Pasto.

Weak against: Cavalry , huscarls, boobies.

armored horse archers arrows resistant, this unique Korean unit is the most powerful in the game, when it comes to Age of empire is hard to kill unit, the huscarls and cavalry and with no insurance I doubt causing great damage , but if it's archers on foot or horseback, war wagons swept them so fast that nobody will notice.

Improvements:

Attack - Chemistry (University) Attack
, scope - Manufacture of arrows, leather punch and Bracelets (Blacksmithing)
Armor - Armor Padded Armor sane for cavalry ring for horse (Blacksmithing)
Marksmanship - Ballistics (University)
unit creation speed - Cam (Castillo)

single unit: Turtle Ship (ironclad warship)
- Cost: 160 Wood and 200 gold
- Points Life: 200 (300)

barcotortuga unique Korean unit created in the spring. Boat with an armor that gives a great defense, making it a feared unit in the sea.

Created at: Dock

Strong against: Galleons gunships, Buildings.

Weak against: Ship demolition

The ship had an armor covering the roof of the ship to protect sailors and rowers. This protection was of wooden planks that prevent the enemy board the ship. For the mouth of the dragon head on the front smoke and fumes were released to hide the ship from the enemy. Its appearance is similar to that of a turtle hence its name. Its use was widespread in naval battles led by Admiral Yi Sun Sin , especially in the battles of Noryang and Myeongyang, where the Japanese fleet suffered heavy losses that forced her to forget his dreams to invade Korea. Wikipedia



Strengths in young Koreans do not have significant advantages in the game, experienced players know that this civilization is not the best for an early attack, to highlight the strengths of the Korean within the game could be the fact that its units are really powerful unique addition to the advantage of have Towers bombing only to study chemistry technology, making it a strong civilization in the Imperial Age, the Koreans also have one of the most feared ships at sea, I mean turtle ship, a battleship very resistant and with a considerable attack power against armored efidicios and galleons. Disadvantages



No doubt the most outstanding weaknesses of this civilization is the disadvantage that their most powerful units are created to the Imperial Age, in addition to its high cost of improvements at the university and Castillo, many consider weaker civilization throughout the game as it lacks most improvements within the Blacksmith, in short the only Koreans are strong in the last Age, thanks to their expensive and powerful units, and its magnificent towers bombing defense. Bonuses

cultural

- Improved free tower (tower requires chemical bombardment)
- Range +1 tower in Castle Age, +1 Imperial Age (+2 total)
- Stonemasons work 20% faster
- Villagers with +2 line of sight.
- +1 catapults range of flat trajectory and asses

Unique technology: Shinkichon (+2 scope of catapults tray. Flat asses)

Bonuses

Team - +1 catapults range of flat trajectory and asses

Buildings Guerrero Guerrero eagle elite Purity of blood ship demolition Lighting Heavy Demolition Ship Miners Siege Ram Blast furnace heavy Crop rotation
ageofempires Units unavailable ageofempires unavailable Technologies ageofempires unavailable
eagle Tactics deliveries
Redemption Camel
Armored Camel Atonement
Paladin Heresy
Ladronera
heavy Scorpion
Arm. of cab plates.

Can I Put Opti-free Straight Into The Eye




Although Chinese civilization is a versatile, even more than other civilizations, not the best, and that no gunpowder, cavalry and siege units powerful. The Chinese handle traditional infantry units accompanied by archers, despite his little military power have a strong economy that allows them to rapidly developing technologies for a really low cost . At the beginning of the game the Chinese use their bonus, which is to have more villagers, and this reduces the creation of buildings and more rapidly in the collection of resources. This advantage loses its clarity when advanced in age, but experienced player always profited from it ..

Speaking of military, the Chinese have line Infantry Archery and complete, except the gunner manual, have the most cavalry units, including Camel, but can not create Paladins. Siege weapons as important as the onager and the Siege Siege Cannon are not in the list of available units for the Chinese, that is why they are not a civilization with awesome military power, but if we Infantry and unique units of Chinese, as is the case of Chukonu elite can cause great damage to the enemy. At sea, the Chinese are pretty good, but lacking the fire ship Fast and gunships Galleon Elite does not make a water power maps ..

single unit: Chu Ko Nu (archer fast)
- Cost: 40 wood and 35 gold
- points: 45 (50)

Chu Ko Nu and Chu Ko Nu elite
China
single unit created in Castle Age. Goalkeeper minimum range that causes great harm. You can shoot arrows very quickly.

Created on: Castillo Fuerte

against: Infantry , Arch horse, Monks, Teutonic War Elephants.

Weak against: Guerrillas, Paladins, evening primrose, grass and huscarls Invaders

great power unit with no problem replacing the gunners hand, although its range of fire is minimal and consequent poor quality cause damage since an impressive shot multiple times causing more damage per hit. The chukonu is a perfect substitute for the archers on foot, no matter how powerful they make are less well with the exceptional damage caused by their arrows. The chukonus are a vital complement to the infantry China, although as we have said on many occasions do not have a scope as well as an English goalkeeper, the harm it does support unit undoubtedly effective and high quality archers.

Improvements:

Attack - Chemistry (University) Attack
, scope - Manufacture of arrows, leather punch and Bracelets (Blacksmithing)
Armor - Armor Padded Armor sane for archers ring for archers (Blacksmithing)
Marksmanship - Ballistics (University)
unit creation speed - Cam (Castillo)

Strengths

China Civilization has a big advantage early in the game too big , at the beginning of the game is not necessary build new houses for the villagers to be created as the Town Centre can accommodate up to 10 villagers, besides the six through which villagers can start to begin to grow rapidly and thus moving from one to another age quickly . Other strengths of the Chinese is the low cost of technological improvements, the Chinese have access to all infantry units, all archery and almost all in the cavalry, with the exception of the Paladin. Within sea units have the demolition boat to be more resistant to the other lets you get the enemy before being eliminated, making this an interesting unit. Disadvantages



The weakness of the Chinese arrived in the last Age, the Imperial. It has no military superiority, nor a strong naval power . Nor has any weapons of siege. Be better to destroy the enemy before reaching the age where the Chinese imperial become a civilization relatively weak and unreliable for long-term battle in comparison with other civilizations. Bonuses

Cultural

- start with +3 villagers but -150 food, -50 wood
- Urban centers support 10 people
- Technologies cost Feudal Age -10%, -15% Castle Age, -20% Imperial Age
- The Boats Demolition and Heavy Demolition Ships are 50% more score

Unique Technology: Rocket (Chu Ko Nu +2 drilling and scorpions attack +4) Bonus



Equipment - Farms have + Food 45

eagle warrior Guerrero eagle elite siege engineers
ageofempires Units unavailable ageofempires unavailable Technologies ageofempires Buildings unavailable
Gunner Tactics manual deliveries
Landowners
Heresy
Paladin Block letters
Hussar Ladronera
fast fire ship
Galleon gunship Crane
siege onager Guilds
siege cannon Crop rotation

Thursday, April 16, 2009

Why Cant People Be Paid For Organ Transplants




The Celts are a defensive civilization, combines fast infantry weapons of siege powerful addition to his extraordinary productivity. The Celts may have the Infantry and Cavalry except for the Camels. Infantry moves 15% faster helping the troops to close the gap against siege weapons and archers when using the strategy of attack and run. The Celts have all naval vessels except the fire ship and absolutely all naval technology. The Celts do not have the siege guns, but all other guns are too good talking about resistance and its attack is 20% faster by making them highly lethal weapons. In the computer game aimed at using the forces of siege because of its speed and thus contribute to building siege weapons while your partner can create archers.

The Celts have advantages in the production of wood that can move quickly age. At the beginning of the game, this advantage is exploited constantly and allowing less dedication to the felling of trees and much more for food gathering. In old age this advantage can build farms and buildings faster also allows them to build siege machinery. This advantage, next to the existing siege weapons, leading the Celts to take the offensive by the technology.

Single Unit: Invasor pasture (rapid infantry)
- Cost: 65 food and 25 gold
- points: 65 (80)
- Special: attack bonus against buildings .

Invader Invader of pastures and grazing elite

Celtic single unit created in Castle Age.
infantry unit exceptionally fast.

Created on: Castillo Fuerte

against: Guerrillas, Camels and Cavalry light

Weak against: Archers, Scorpions, archers on horseback and cataphracts.

The invader of pastures despite being a special unit of this civilization, is a unit weak in almost all ranges, its greatest advantage is to move quickly , but even this can not reach and kill the archers on horseback or on the same horse. This unit should be improved in the Imperial Age to be a powerful unit, a long sword swordsman is as good as an invader of pastures in the Age of Castles, and of course a two-handed sword swordsman is even better . The elite invasive grasses made all the papers traditional infantry is more than acceptable against the archer on foot and with its speed asses .

Improvements:

Attack - Forging, Iron Casting, Blast furnace (Blacksmithing)
Armor - Armor blades, chain mail, plate (Blacksmithing)
Vista - Tracking (Barracks )
Speed \u200b\u200b- Landowners (Headquarters)
unit creation speed - Cam (Castillo)



Strengths A major strength of the Celts is certainly the speed with which attacks can be directed too fast for any enemy city and thus turning it into rubble in minutes. His bonus in the speed of the infantry and the shutter speed of siege weapons make these drives, powerful and feared by any enemy army. Celts in the economy has big bonuses, as is the case of timber harvesting even faster than any other civilization, to be exact 15% faster . In the Dark Ages have a special bonus, the shepherds be able to take control of the sheep from a greater distance. Disadvantages



The Celts do not have very clear weaknesses, I dare say that this civilization is used by more advanced players in the game, is a civilization with great control, and that can be used mixed with scorpions heavy infantry "to kill another invading infantry or cavalry and grasses mixed with the siege onager all types of archers . Although clearly not a civilization that has no weaknesses, perhaps its greatest weakness is the issue or weaknesses are his archers since they have the most advanced, nor have the latest improvements Armor Cavalry. So some advances have also Monastery and University, making his monks weak compared to others, this is the If the monks Aztecs. Bonuses

Cultural :

- Loggers work 15% faster
- Sheep not converted if in a unit LDV
Celtic - 15% faster Infantry
- Siege weapons fire 20% faster

Unique technology: Furor Celtic (machine shop units Siege +50% PR)

Team Bonus:

- Workshop 20% faster maq.asedio

unavailable unavailable Tower bombing Lighting Tower bombing
ageofempires Units ageofempires Technologies ageofempires Buildings unavailable
Ballesta finger tab
Gunner Tactics manual deliveries
Guerrero eagle Landowners Guerrero
elite eagle blood purity
Redemption Camel
Armored Camel Atonement
fast fire ship Block letters
Galleon gunship
siege cannon Theocracy
Arm. Archers ring for
leather bracelet
Architecture

Wednesday, April 15, 2009

Interior Painting Examples

Byzantine Celtic Aztec


The Romans are the most versatile all people with access to all units and warships. Are better able to acquire high-tech than any other civilization in Age II. They can employ any strategy either severely besiege, attack with light cavalry, or archers tactics of harassment. Not only that, as easily may also object to other units and are a civilization with good defense, because of their access to the entire defensive technology and Torres, as its great buildings are strong and resilient. While the Byzantines have no real disadvantages, nor have any particularly excellent unit, as the English or the Goths. The Byzantines could civilization to be a good beginning because I enjoyed with any of the available strategies .

A great strength that the Byzantines have is their cataphracts , a real murderer Infantry. This unit has a huge advantage over the enemy infantry , even against the best units, Knights of the Teutonic Knights and Samurai, they come to face down this unit. The Romans are the only civilization with contraunidades for Infantry. The Byzantines have all Warships, including Galleons gunships fire ships Fast and Heavy Demolition Ships.

Unit only: cataphracts (anti-infantry cavalry)
- Cost: 70, and 75 gold breath
- points: 110 (150)
- Special: Boonificacion against infantry attack.

cataphracts and elite cataphracts

Byzantine catafracta single unit created in Castle Age.
bonus against infantry.

Created on: Castillo Fuerte

against: Infantry and Archers

Weak against: Paladins, Mamluk and mass Alabarderos

The unit was cataphracts heavy cavalry in which both the rider and the horse carried armor . While it is true that the power of shock was more significant and almost complete invulnerability, suffered from notable shortcomings: Both the rider and the horse got tired quickly, moved more slowly than other horses and were unsuitable for a prolonged struggle the desert. Wikipedia

Improvements:

Attack - Forging, Iron Casting (Blacksmithing)
Armor - Armor blades, chain mail, plate (Blacksmith) Speed \u200b\u200b
- Livestock (Stable )
Speed building units - Cam (Castillo)

Strengths

Due to its advantageous construction, the Byzantines are a good defensive civilization. Its walls and buildings taller, give you time to recharge. Its towers, taller, allow long repel enemy attacks. This is due to have all the towers, including the bombing . We advise these defenses with Cavalry contraunidades and effective, to have a civilization able to repel attacks with aplomb any enemy civilization. Disadvantages



few weak points can be drawn from the Byzantines. They have all the units of infantry, cavalry and archers, and priests and ships have access to all progress, but despite this have no improvements in the Imperial Age Herreria . The Byzantines do not have any economic bonus in the early ages, but this weakness can apaliar defensas.Las with strong unique units are the Scorpions have not Heavy and evening primrose. Bonuses

Cultural

- Buildings +10% PR in High Middle Ages, Feudal Age +20%, +30% Castle Age, +40% in Imperial.
- Camel, Guerrillas and Pikemen cost 25% less.
- Light Galeras fire ships and attack 20% faster.
- The advance to the Imperial Age is 33% cheaper.

Unique technology: Logistics (the rampage cataphracts)

Team Bonus:

- Monks heal 50% faster

eagle elite Guerrero Miners Blast furnace Engineers siege
ageofempires unavailable Units Technology ageofempires unavailable ageofempires Buildings unavailable
Guerrero eagle Tactics deliveries
Scorpion Blood Purity
siege onager
Banks
Architecture
Shot red
Crane